Guide · Guide
Dimraeth Guide: First Hours and Core Systems
An unofficial dimraeth guide to the current Early Access build: what to pick first, how attributes and spells work, the level cap and where players stall.
This is an unofficial dimraeth guide for the build that is actually live, not for a finished game. As of 21 September 2026 (EA build 0.107.7725), Dimraeth is a 1–8 player online co-op action RPG on PC and Steam Deck, in Early Access since 15 September 2026. If you are starting today, the short version comes down to three things: pick a race and class you like rather than the theoretical best, spend early experience on attributes, and treat the opening region as a guided tour of systems that keep expanding. The sections below cover what the game is, what the current build contains, and the points where new players most often stall.
What Dimraeth actually is
The studio describes it as "a hybrid action RPG blending deliberate Souls-lite combat and deep character progression with crafting and base-building", set in a handcrafted pixel world (Steam store description, read 21 September 2026). It is isometric rather than first or third person, and it is explicitly not an MMO: the official FAQ answers that question with "Dimraeth is not an MMO. It is a co-op RPG designed for small groups of players (up to 8)." The same FAQ says the game "can be played solo from start to finish", so a group is optional rather than required.
The premise is a dying world rather than a power fantasy: corruption spreads across Mirkea, Sylbos, Last of the Ogre Magi, moves to claim Dimraeth, and the wizard Faustas recruits you to stand with Mirkea's free peoples (Steam store description). On the technical side, the stated minimum is a GTX 1650-class GPU with 4 GB of VRAM, 4 GB of RAM, 5 GB of storage and a broadband connection, with integrated graphics not supported (official system requirements, read 21 September 2026).
What the Early Access build contains today
Early Access content is narrower than the store page's headline numbers, and knowing which is which saves a lot of confusion.
| Element | In the build today | Stated target for 1.0 |
|---|---|---|
| Races | 3: Human, Minotaur, Elf | 8 |
| Classes | 3: Brawler, Magician, Shadow | 6 |
| Race and class pairings | 9 playable combinations | 48 archetypes (8 races × 6 classes) |
| Level cap | 25 (official EA announcement, single source — first-party) | Expanded late-game skill and equipment ceiling |
| Story | Act 1 across three chapters (official EA announcement, single source — first-party) | A longer overall story arc |
| Regions | The starter region: the Lost Caverns through Earlwood Village into the Wildwood Forest | New biomes and zones beyond Earlwood and Wildwood |
| End game | A repeatable Deed system with escalating difficulty (official EA announcement, single source — first-party) | Deeper end-game systems |
The studio sums the live loop up as "explore, fight, gather, build, level up, group up" and calls it "in and stable" (Steam Early Access Q&A). It also says Early Access will run a roughly 18 to 24 month window with no fixed date, and that landing major content updates and acting on player feedback will guide the timeline more than any calendar. For what each region and system means for progression, see early access and roadmap.

Choosing a race and class first
Race and class are not cosmetic. The studio's own store wording is that each race and class pairing "has its own skill tree and playstyle", and the nine combinations live today are the first slice of the 48 planned for 1.0. That makes the real first decision the pairing rather than the class alone, so it is worth reading both pages before you commit: classes and races.
The detail that exists on the combinations is largely third-party, and two points carry single-source risk. First, race appears to fix your weapon family — Human with sword and bow, Minotaur with the battle axe, Elf with twin daggers — so a weapon you dislike is hard to route around (Into Indie Games, 19 September 2026, single source). Second, each pairing reportedly carries its own passive that changes how attributes scale it, plus unique corner skills at the ends of the tree such as Phantom, Many Cut, Temporal Rot and Echo Shade (same source, single source).
The reassuring part is that you are not locked into a niche: the same guide reports that Early Access classes are flexible enough to be built for physical damage, magic, support, damage over time or hybrid play, and advises choosing the archetype whose idea appeals to you instead of chasing the theoretical best. Deeper build theory belongs on builds rather than here.

Attributes, spells and the level 25 cap
Experience in Dimraeth is spent rather than banked. You train an attribute at a campfire or with a trainer in town, and the same spend counts toward your character level, which awards 2 skill points each time (Into Indie Games, single source). Attributes are not passive padding either: Intelligence raises magic damage, Physique raises maximum health and encumbrance, Agility tends to feed stamina, and Adventure improves physical and magical output while increasing what you can carry (same source, single source).
Attributes also gate magic, which is the part that catches new players out. Spellbooks found in the world unlock lines of universal magic only if "you meet each spell's attribute requirements", and you equip five spells at a time, with more than 300 spells in the game in total (Steam store description). A spell you found but cannot use is therefore usually an attribute problem rather than a bug.
The two reset systems behave differently, and that is the reason to think before you spend. Skill points can be rearranged, with free chances early and a gold cost later, while attributes cannot be reconfigured easily, so the attribute spend is the more permanent of the two decisions (Into Indie Games, single source). The ceiling sits at level 25 in this build, which means most players will reach the cap while the content around it is still being widened.
Where new players stall
Combat is the first wall, and by design. Every attack is a commitment: you manage stamina, read telegraphs and position before choosing to strike, dodge, block or parry (Steam store description). Bosses punish a thin build and low levels, and the intended answer is coming back better equipped rather than repeating the same attempt (creator commentary, single source).
The second wall is inventory rather than enemies. Early impressions call out the lack of an auto-deposit option for similar items into nearby chests, gear that starts to look alike once you own a lot of it, and controller cases where some items or descriptions still need a mouse to inspect (YouTube creator, single source). Voice acting is absent too, which matters more than usual because quests carry a large amount of dialogue (same source, single source).
The third factor is simply that this is Early Access. Builds move often: the version live on 21 September 2026 is 0.107.7725, following a hotfix on 16 September. If something behaves oddly, check the current patch notes before assuming your save is broken, and report it where the studio asks.

What this guide deliberately does not do
This page covers how the game works and what to do first. It does not list recipes, material spawn locations, boss stats, item coordinates or step-by-step quest paths, because that kind of lookup content belongs in a reference that can be edited daily rather than in a guide that describes systems. The community wiki at dimraeth.wiki.gg is where those tables live; this site links to it and does not reproduce it. There is no tier list here either, and with balance moving between hotfixes, a ranking written today would be stale twice before the month was out.
Getting help and giving feedback
The official FAQ answers "Where can I report bugs?" with a specific channel: go to the Discord server and use #🐞|bug-reports, where you start a thread with what happened, where and how, attaching screenshots or video if you can. Asked what to do without friends to play with, the same FAQ points to the #🙋|looking-for-group channel, described as the place to find a quick co-op session, someone to explore with, or a full party for a boss fight. Both channels, plus the other official destinations, are catalogued on the community page.
For feedback rather than bugs, the studio is direct about where it listens. Its FAQ states that Discord is "the fastest and most direct way to reach us", adding that the team also keeps an eye on Reddit, Steam discussions and social media but "may miss things elsewhere". Its Steam Early Access Q&A goes further, describing Discord as where patch notes, bug reports, balance discussion, build sharing and direct conversation with the developers all happen. If you are still weighing whether to start now, early access and review cover the current state honestly, while multiplayer explains hosting and co-op rules before you invite anyone.
FAQ
- What should I do first in Dimraeth?
- Pick a race and class pairing whose weapon and playstyle you actually like, then spend your early experience on attributes instead of hoarding it, and follow the starter region in order: the Lost Caverns, Earlwood Village, then the Wildwood Forest (the route the studio itself lists in its Early Access Q&A). Your race fixes your weapon family, so treat that as the first real decision.
- What is the level cap in Dimraeth right now?
- The build live on 21 September 2026 caps characters at level 25 (official Early Access announcement, single source — first-party). The studio adds that Early Access will bring an expanded late-game skill and equipment ceiling, so 25 is a development ceiling rather than a final one.
- Can I undo a bad build choice in Dimraeth?
- Skill points, yes: the game reportedly gives free rearrangements early and charges gold later, which makes the skill tree the flexible part of development (single source — Into Indie Games, 19 September 2026). Attribute points are the harder commitment, so spend those with more care than skill points.
- How long is the Dimraeth story in Early Access?
- The studio has published no playtime figure. What is confirmed is that Early Access ships Act 1 told across three chapters, plus a repeatable Deed system and multiple boss encounters (official Early Access announcement, single source — first-party). Any hour count quoted elsewhere is not official.
- Where do I report a bug or find people to play with?
- The official FAQ sends bug reports to the Discord channel #🐞|bug-reports, where you start a thread with what happened, where and how, and screenshots or video help. If you have nobody to play with, the same FAQ points to the #🙋|looking-for-group channel. See community for the full channel list.
References
- Guides - Dimraeth
- Dimraeth: Ultimate Character Guide
- this New isometric RPG has an INSANE amount of Build Variety | Dimraeth
- Making YOUR First Character In Dimraeth? Watch This!
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.