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Dimraeth Classes: All Three EA Classes Explained

Dimraeth classes in the Early Access build: what the Brawler, Magician and Shadow play like, how race pairing changes each one, and the level 25 ceiling.

Keyword: dimraeth classesUpdated: 2026-09-214 sources

Dimraeth has three playable classes in the build live on 21 September 2026 (EA build 0.107.7725): the Brawler, the Magician and the Shadow. The store also advertises "8 races and 6 classes", but that line describes the 1.0 target rather than what you can pick today, and the studio's Early Access announcement confirms three of each at launch. Class is only half the decision, because the archetype is built out of race and class together — an Elf Shadow and a Minotaur Brawler are not variations of one character but two different ones. Everything below is what can be sourced as of that date, with the parts that rest on creator footage rather than studio wording labelled as such.

The three classes you can play today

ClassWhat the studio says it isWhat the current build gives youWhere the detail comes from
Brawler"a close-combat specialist who combines weapon strikes with feral, instinctive techniques, excelling in grappling, swift attacks, and unpredictable movements"A melee cleave character with stamina-driven attacks, stun build-up and a health cost on its biggest skillsStudio description on dimraeth.com
Magician"wields elemental magic to enhance their combat skills, seamlessly blending spells with weapon strikes", able to "summon fire, ice, or lightning"A hybrid caster that keeps attacking between spells and adapts its damage type to the enemyStudio description on dimraeth.com
ShadowNo official class description appears in the text captured from the studio's siteCreators describe it as the rogue equivalent: stealth, teleporting strikes and status damageCreator guides only (single source)

The studio's own words for the Brawler add that it is "lightly armored and agile" and leans on "relentless stamina and cunning to overwhelm foes in chaotic, melee encounters", which matches how the class plays in recorded footage. The Magician blurb frames its spells as something woven into weapon strikes rather than a separate ranged mode, so it is a hybrid by design. The Shadow is the exception here: it is confirmed as a playable class by the store Q&A and the Early Access announcement, but the descriptive writing about it comes from players.

Dimraeth combat in the forest
Fighting in the current Early Access build — Steam official screenshot (© Mudtek)

Brawler, Magician and Shadow in practice

Brawler — creators running the class describe it as an area-damage melee character whose basic attacks hit several enemies at once and build more stun than other weapons (single source — creator guides). Its signature published ability is Furious Strike, which costs health on top of stamina and is built to land critical hits (single source — creator guides). That trade defines the class: heavy, committed swings that stay affordable only while you keep enough health to pay for them.

Magician — the studio's wording covers the intent, while creator coverage shows the class being played either as a ranged attacker that keeps its distance or as an elemental damage dealer that swaps schools per fight (single source — creator guides). Because its output can be pushed toward one damage type, it is the class most sensitive to which spellbooks you have found. The schools themselves are covered on the spells page.

Shadow — third-party write-ups treat it as the bleed and damage-over-time class, built around applying stacks and then spending them for burst (single source — third-party guide). The documented routes depend on status effects more than raw hits, and the best-covered one uses a racial capstone to gain an extra clone (single source — creator guide). There is no studio description of the class in the material captured for this page, so nothing in this paragraph is stated as official.

Race and class combine into one archetype

The pairing is the real choice: creator commentary describes race plus class as your "class or archetype" and says the combination decides which skills your tree can reach, while leaving plenty of non-class-specific skills available to everyone (single source — creator guides). That is also why the "48 archetypes" figure you may see quoted is a 1.0 number — it multiplies the planned 8 races by the planned 6 classes, not the nine pairings that exist now.

Weapons follow the race rather than the class, which is the detail that most often forces a rethink (single source — two creator guides, not the studio). Creator guides report that Humans use a sword or a bow, Minotaurs a battle axe and Elves twin daggers, so "I want to play a Magician" is not a complete decision until you have also accepted the weapon that comes with it. The races page collects what is and is not confirmed about that split.

If you want…The material points towardDocumented by
A forgiving first characterMinotaur Brawler — wide cleave, described as not gear-dependentCreator guides (single source)
A ranged or elemental playstyleMagician, with the race chosen for its ranged weaponCreator guides (single source)
Status damage and burst windowsShadow, usually built around BleedCreator and third-party guides (single source)

Which class to pick for your first character

The most repeated advice across the published guides is not to chase a theoretical best, and the material gives a concrete reason: a creator who had played the build for a year still described the opening choices as correctable rather than permanent (single source). The game is forgiving enough that a first character can be a test run, particularly once skill-point respec is available.

The trade-off between the three is about risk rather than a ranking. The Brawler must stand in melee range and pays health for its main ability, so it forgives bad positioning least but clears groups fastest. The Magician keeps its distance and can adapt its damage type, but depends on spells it may not have unlocked yet, which makes it the most sensitive to your spellbook luck. The Shadow offers repositioning and status pressure, which suits players who prefer setting up a kill to trading blows.

A practical way to choose is to start from the weapon instead of the class name, because the weapon is the part you cannot change later without rerolling the race (single source). If you dislike daggers or slow axes, that preference narrows the race before it narrows the class, and the races page sets out the trade-offs on that side.

What the level 25 cap means for your build

The build live on 21 September 2026 capped characters at level 25 (single source — the studio's Early Access announcement). Because levels award skill points, that ceiling limits how much of a class tree you can actually fill, and one creator at the cap reported having spent their points down two of the tree's four directions rather than four (single source — creator guide). In practice the cap pushes you toward a build rather than a buffet, and the studio has said Early Access will expand the late-game progression ceiling without publishing a new number.

That is less punishing than it sounds. Levels come from spending experience on attributes rather than banking it, and creators report that training hands out two skill points per level (single source — third-party guide), so attribute spending and tree progress move together. Skill points can also be taken back later, which is why the guides written so far treat a first attempt as a draft. If you want the opening steps in order, the beginner guide covers the first hours, and builds covers how the pieces fit together.

The skill tree of a single Dimraeth class
One class, one very large skill tree — Steam official screenshot (© Mudtek)

What 1.0 is planned to add

The studio's stated target is 8 races and 6 classes, so the class list should roughly double over Early Access. Beyond the count, the studio has said Early Access will expand the late-game skill and equipment ceiling (single source), which matters most for builds that currently stop at level 25. No names for the remaining three classes have been published, so any list you see is speculation.

Nothing in the official record commits to a date for that expansion. The studio describes Early Access as a roughly 18–24 month window with no fixed end date (single source), and the roadmap page collects what has actually been written down by the studio. Until then, the three classes described above are the entire list you can play.

What the studio has not published

There is no official class tier list, no official damage table and no statement that any class is stronger than another, so this page ranks nothing. There is also no official confirmation of the weapon-per-race rule in the text captured for this page, even though two separate creator guides describe it the same way — it stays creator-reported until the studio says it in writing. The Shadow's official class description is likewise missing from what was captured, so its summary here is third-party throughout.

Where the studio has said nothing, this page says so instead of filling the gap. Party roles, exact skill counts per class and the timing of the remaining three classes are all still open, and the early access page tracks the state of the build itself.

FAQ

How many classes does Dimraeth have?
Three that you can play today: Brawler, Magician and Shadow. The store page advertises "8 races and 6 classes", but that line describes the 1.0 target — the Early Access build, live since 15 September 2026, ships three of each (official store Q&A and Early Access announcement). The other half of the pairing is compared on the races page.
Is the Shadow an assassin or a rogue?
No official description of the Shadow appears in the text captured from the studio's own site, which describes the Magician and the Brawler. Creator guides place it as the rogue equivalent and build it around stealth, teleporting strikes and status damage such as Bleed (single source — creator guides). Treat the label as reported rather than official.
Do I have to pick a race as well as a class?
Yes, and the pairing is what the game actually gives you. Creator commentary describes race plus class as your archetype and says the combination decides which skills your tree can reach (single source). Creator guides also report that the weapon family follows the race — Human sword and bow, Minotaur battle axe, Elf twin daggers — so a class you like can arrive attached to a weapon you do not (single source).
What happens when I reach level 25?
That is the cap in the build live on 21 September 2026 (EA build 0.107.7725; level cap of 25 per the studio's Early Access announcement, single source). Because levels award skill points, the ceiling stops you filling the whole tree, and one creator at the cap reported having spent their points down two of the tree's four directions rather than four (single source). The studio has said Early Access will expand the late-game progression ceiling, but no new number has been published.
Can I change class later?
The studio has not described switching class on an existing character, so that stays to confirm. What the material does document is refunding the spend around it: skill points can reportedly be taken back at the melee skill trainer, with free rearrangements early and a gold cost per point afterwards, and attribute points need a separate potion (single source). See builds for how respec fits into a route.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.